GNU FreeDink was ported to a variety of platforms including the PlayStation Portable, Linux, AmigaOS 4 and Mac OS X among others. The GNU GPL licensed GNU FreeDink fork, which is developed under the GNU Project umbrella, works on replacing the last proprietary sounds to make the game completely Free software. After eight-and-a-half months of development and numerous builds of alpha, beta, and release candidate testing involving the community, Dink Smallwood 1.08 was released as community-fixed version on March 10, 2006. In 2005, Dan Walma (also known as redink1), owner of the Dink Network, the largest Dink Smallwood fan site, was asked by Seth Robinson to create a new patch for Dink Smallwood with the intent to fix numerous longstanding bugs and streamline the Dink experience for new players. In 2008 the artwork was published (without some sounds) under a Zlib license.Ī handful of projects focused on upgrading or porting Dink Smallwood have surfaced, most of them being canceled or postponed indefinitely. After years of being pressed to do so, Seth finally decided to release the source code on Junder a Zlib inspired own license without the content which was kept proprietary freeware. He commonly cited the game’s sloppy and embarrassing coding as a reason for withholding the source from the community. Shortly after the freeware release, fans of the game often asked Seth Robinson if he had any plans to release the game’s source code, to which he generally replied no. It was announced a short time later that the game would be distributed as freeware, and the freeware version of Dink Smallwood was released on October 17, 1999. Freeware releaseīy the summer of 1999, Robinson Technologies had sold out of all their copies of Dink Smallwood and claimed that there were no plans to publish more copies. The game could be purchased from retail stores in Europe via European publisher Iridon Interactive however, Robinson Technologies did not secure a publisher for the United States, requiring them to sell to this region via mail order at the price of $25 (including shipping). The game was initially released in 1997 for purchase in the United States and Europe. Mitch Brink composed several of the game's music tracks. Developmentĭink Smallwood was developed by Robinson Technologies in the mid 1990s, at the time consisting of Seth Robinson, Justin Martin, and Greg Smith. After that, he goes in the Darklands to kill the mighty evil, Seth. Dink eventually makes it his quest to defeat this mysterious cult. Along the way, he hears of a powerful and sinister group known as the Cast whose nefarious deeds are threatening the kingdom. He is then told to go out of his village, into the world to find his aunt, and start living a new life with her. Somehow, as he is outside, his house burns down, killing his mother. His father is said to have disappeared, leaving him behind in a small village with his mother. Storylineĭink starts out as a pig farmer, living a normal life in his village, Stonebrook. Dink is never freed from the grievances of being a pig farmer, a fact he is far too often reminded of by his nemesis, Milder Flatstomp. The game has a satirical off-color slant, including everything from a fiercely abusive uncle to a town that worships ducks. The game features isometric, Zelda-like gameplay, including weapons, items, and magic. The game centers on Dink, a pig farmer-turned-hero who embarks on various quests throughout his world.
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